Despite being based on a really awful book, I enjoyed the first season of The Last Ship. It was post-apocalyptic, but had an air of hope for the future that was a welcome change from a lot of dark and disgusting shows I’ve seen recently. The second season, while decent, lost a lot of what I thought was good in the first, and by the time it got to this year… well, I’ll let you read on and find out.
A Place to Share my Geeky Side With the World. Comics, movies, TV, collecting, you name it, I indulge in it.
I’m a massive fan of the Fallout video game franchise. I’ve played them all multiple times and when I heard that I could play Fallout on my tablet, I got excited. It took me a while, and a new tablet, to finally do it, but when I did… well, color me underwhelmed.
There are some good things about Killjoys and some not so good things. I thought the first season, which focused on this team of bounty hunters, was pretty well done. Not perfect, but it had an interesting idea and I thought they carried it out decently.
But as they moved into the second season, I admit I got a little lost because the series seemed a bit unfocused. So let’s see what happened as I take a look at the second season of Killjoys.
Not long ago, I complained about the factions in Fallout 4 and promised that I’d follow up with a post on the storyline, which pretty much everyone agrees is pretty lackluster. So here we go, my take on what went wrong with the story in Fallout 4.
I had no idea what to make of Dead of Summer. It was another of a long list of horror TV shows that have come on the scene recently and it seemed, at least from the description, to be a play on 80s summer camp horror films, which I love, so what the heck, give it a shot.
But to be honest, that’s really not what it turned out to be at all, which was kind of a disappointment. Let’s see what went on at Camp Stillwater.
The Fallout franchise has always had various factions within the game that squabble with each other, leaving you, the player, to decide which ones you favor and which ones you hate, especially since you invariably end up running every single one of them. This is a Bethesda thing, the same is true of the Elder Scrolls series, where you wind up leading every group in the world, even if they all hate each other.
Usually though, it isn’t hard to decide which factions you like and which ones you hate. That just wasn’t the case this time.
Last year, I was pretty critical of Scream: The Series, saying that the characters acted very stupidly and the show completely lost the self-aware nature of the movie series. I hoped that this year, things would be different, that they’d learn from their mistakes and make the series better.
Unfortunately, that’s not what happened. So let’s see what actually happened in this 12-episode series that’s supposed to make you scream.
Seriously, I have no idea why anyone likes these movies. Okay, the first one, maybe the second, was funny on a “so bad it’s good” scale, but the last two have just been terrible by every conceivable metric. I’m not even going to pretend I liked this thing one bit, but I suppose I have to explain that, so let’s get to the review of Sharknado: the 4th Awakens.
My daughters got me playing Pokemon Go. I really don’t care much about it, I catch what I catch and level as fast as I level. I don’t much care about fighting at gyms, I don’t care if I catch them all because it’s virtually impossible to do so, but when we’re all out doing something and their noses are in their phones, at least we have something to talk about. But I’ve noticed something interesting, or maybe sad, about Pokemon Go players.
Having been around for 25 issues now, Brian K. Vaughn takes us back to the beginning and shows us more detail on the event that started it all, the war between Landfall and Wreath. But is this a good way to tell the story? Especially after yet another long wait between arcs? Let’s find out.