Another day, another version of Fluxx, which for most other games would be really obnoxious but Fluxx is a ton of quick, simple fun and that’s why we own a variety of varieties.
This time out, the zombies are out to get us and we take up our shotguns and chainsaws and see who wins against the shambling hordes. Read on for my review of Zombie Fluxx.
Since I’ve already talked about a couple of the other versions of Fluxx in the past, specifically Star Fluxx, although I realized I haven’t written a review and will rectify that, and Monty Python Fluxx, I’m not going to describe the basic rules, you can go read that elsewhere. I will say that every version of Fluxx twists the rules a bit and that’s what makes the individual games so much fun, it’s not just a game with different cards.
In all Fluxx games, they have Creepers, bad cards that attach to your Keeper cards and if you have a Creeper, you can’t win the game, even if you meet the victory conditions. Zombie Fluxx takes this to new heights and introduces Zombie Creepers, in either single, double, triple or quadruple strengths. Zombies typically keep you from winning but unlike a lot of other games, getting rid of Zombies isn’t that hard. You can have Weapon Keepers, such as the shotgun, that allow you to kill a Zombie card on your turn. However, Zombies aren’t all bad, if you have any in front of you, you get to draw an extra card on your turn. Zombies can also be made to move around the table, they can be stolen, they can be given away, it depends on what the cards in your hand allow you to do. Even though most Goal cards require that you have no Zombies in front of you to win, there are some New Rule cards that allow you to ignore that and win, Zombies or not, so long as you meet the current victory conditions. It throws a lot of what seasoned Fluxx players are used to from other games out the window and that makes it a lot of fun.
If you’ve been playing Fluxx and it’s getting old and predictable, Zombie Fluxx is for you. It’s a great way to throw a chainsaw into the works and get you thinking a little differently about the way the game is played. Bringing this out every couple of sessions keeps the game sufficiently interesting such that you actually have to think about the mechanics of the specific version of Fluxx you’re playing. It’s somewhat odd to have to check multiple cards to figure out if you can win with the Zombies that you will inevitably have in front of you, the Goal says you can’t but the New Rule says you can, it’s not exactly a brainbuster but you have to keep on your toes a bit more than usual in this version of Fluxx.
Pick it up and have a good time, Fluxx games aren’t going to break the game, they play quickly, they encourage a lot of around the table banter and they’re damn entertaining for the game length.