This is something that I’ve noticed in a few places, but over the holidays, it got really obnoxious, to the point that I just had to talk about it. Now there’s one podcast that I’ve listened to off-and-on for a while now that’s a let’s-play RPG podcast and for what it is, I enjoy it. But recently, they’ve decided to shove their politics into the podcast and that’s making me reconsider my decision to keep listening at all.
A Place to Share my Geeky Side With the World. Comics, movies, TV, collecting, you name it, I indulge in it.
Geez, the end of the Adventure Zone went totally to shit. It started out so good and wound up so bad, I don’t know where the whole thing went wrong, but it most certainly did.
So what happened? Well let me tell you because this is not how you run a role-playing game.
I was listening to a podcast and they were talking about Monsterhearts 2, specifically from a gay point of view. Now I have no problem with Monsterhearts 2 being very gay-heavy, they can make whatever game they want to make and I get to choose what games I buy or play and what games I simply pass on, and Monsterhearts simply is not a game I have any interest in, either the first one or the second one. I have zero interest in playing through teenage sexual angst period. But I really have to question the business rationality behind it because it seems to me that they’re really shooting for a very tiny audience.
I think I’ve just given up on listening to roleplaying podcasts, at least the “let’s play” variety. I finally realized that one of the major podcasts I listen to, and have listened to for a very long time, just doesn’t do anything for me anymore. Here’s what I think they’re doing wrong.
I’ve been listening to a lot of roleplaying podcasts lately and one thing that I always notice when someone is playing D&D or Pathfinder or some other fantasy system, at least when they’re playing them seriously, is that I really lose interest very quickly. I’m fine when they’re playing for laughs, but when they want the listener to take what they’re doing seriously, I just can’t do it. Fantasy roleplaying, to me at least, is a complete waste of time and here’s why.
I’ve spent quite a bit of time lately listening to “let’s play” RPG podcasts and one of them has a serious love of so-called “narrative” games, games that actually accomplishing something isn’t as important as telling a good story.
I hate that.
A little bit ago, I posted about some memories of furry fandom and not long after, I got into a discussion with a friend who was also part of the fandom a long, long time ago. We started talking about roleplaying on the MUCKs and how it really changed over time. One of the biggest changes we recognized was the change from just being in character to playing “scenes” and this really seemed to epitomize the change from just being a fun place to hang out to being a fetish haven.
I was listening to a podcast over the weekend and they were talking about villains and it got me thinking about what kind of villains I like in roleplaying games and what kind I really, really, really hate.
Anyone who has other views, please let me know in the comments, I’d love to have a discussion.
Finally got to sit down and actually play a game of Monster of the Week, a game I talked about a while back and have been really excited to get to the table. I’ve had the game for a while, but I have never had enough people together at the same time to be able to actually play through a game. So, with my oldest daughter home from college for spring break and just before we left for Wondercon, we got in a session, creating characters and jumping into an adventure and honestly, there are some things about the system that I really like and some that I don’t. Some things I both like and hate for different reasons. But here’s my take on the game.
I’ve been roleplaying for a very long time, since the advent of modern gaming back in 1974 with Chainmail, the precursor of Dungeons & Dragons, so you might say I’ve got some experience on the subject, but as time has gone on, it has been more and more difficult to get new people involved in gaming, it seems nobody has the patience for long rulesets and lots of involved planning and thinking. Of course, that’s really where my love of gaming lies, I like complex thinking and planning and, because of my experience, long, involved rulesets don’t bother me a bit.
However, maybe there is a better way.