I never really got the paranoia of the Institute in Fallout 4. In fact, the Institute seems to be one of the only decent factions in the game, if you want to look at it realistically. Yet when I say I favor the Institute, even other Fallout 4 players get upset with me because they’re supposed to be “evil”. But why are they evil? Why are they worse than anyone else in the game? Let’s look at that, shall we?
A Place to Share my Geeky Side With the World. Comics, movies, TV, collecting, you name it, I indulge in it.
Yeah, I’m back to complain some more about Fallout 4. Don’t get me wrong, I loved the game, I’ve spent hundreds of hours playing it and I have all of the DLC and have enjoyed it all, to some degree at least. But their final DLC for the series, Nuka-World, while it was fun to play through, really had a storyline that sucked big time.
I’ll be honest, I’m not particularly happy with the state of app gaming right now, especially so-called freemium games. The idea that you either have to suffer through a “free” game because you refuse to engage in micro-transactions, or that it just costs you an arm and a leg to “win” is absurd to me. I wouldn’t say if these companies offered a paid version, give them $30 and you get a game that isn’t hobbled with pay walls, but they’d lose money that way, everyone would just buy the game and they wouldn’t get tons of cash from those with poor impulse control.
But I’m not one of those people. I don’t care what the business model a developer chooses to use, I will play the game as released, whether they choose to charge for it up front or not, not give them a red cent in micro-transaction money ever, and if it’s fun, I’ll keep playing, if not, I won’t.
There are really only a few games I’m currently keeping up on, but I’m really unhappy with all of them. I started playing Dragonvale because they said you can breed all of the dragons with enough patience and time. That means you don’t have to pay, you can just breed. That’s fine, but that’s not really the case anymore. As with games like Dragon Story, they would release so many new dragons that it would be literally impossible to ever get them all without handing over your credit card and I have a serious problem with pay-to-win games. Dragonvale has started to do that and as soon as they did, I stopped caring very much. The other is Simpsons: Tapped Out, which has the same problem, the constant whining for money and introducing so much stuff that you can’t get it all without paying. It used to be that you could, if you were attentive, get everything in an event just by playing a lot. Now that’s impossible in both Dragonvale and Tapped Out. Therefore, I’ve almost completely stopped playing them.
In fact, with my new tablet, while I downloaded Tapped Out again, I don’t think I’ve logged into it once. Dragonvale gets played half-heartedly, if at all, I’ll go days without starting it up. Fallout Shelter really only gets started when I sent dwellers out on quests because that’s the only really fun part of the game.
Don’t think I’m cheap though, I spend a ton of money on games, but most games out there are “freemium” because it makes more money and those aren’t really that much fun. I think I’m playing Pokemon Go more than anything right now, which is kind of sad. I just want to have fun. I want games that are fun. I don’t care if they want to charge for it, but I will never engage in micro-transactions because that’s not fun. What else is left these days?
I’m a massive fan of the Fallout video game franchise. I’ve played them all multiple times and when I heard that I could play Fallout on my tablet, I got excited. It took me a while, and a new tablet, to finally do it, but when I did… well, color me underwhelmed.
Not long ago, I complained about the factions in Fallout 4 and promised that I’d follow up with a post on the storyline, which pretty much everyone agrees is pretty lackluster. So here we go, my take on what went wrong with the story in Fallout 4.
The Fallout franchise has always had various factions within the game that squabble with each other, leaving you, the player, to decide which ones you favor and which ones you hate, especially since you invariably end up running every single one of them. This is a Bethesda thing, the same is true of the Elder Scrolls series, where you wind up leading every group in the world, even if they all hate each other.
Usually though, it isn’t hard to decide which factions you like and which ones you hate. That just wasn’t the case this time.
My daughters got me playing Pokemon Go. I really don’t care much about it, I catch what I catch and level as fast as I level. I don’t much care about fighting at gyms, I don’t care if I catch them all because it’s virtually impossible to do so, but when we’re all out doing something and their noses are in their phones, at least we have something to talk about. But I’ve noticed something interesting, or maybe sad, about Pokemon Go players.
Wow, when you get the anti-piracy crazies out in force, you never know what you’re going to get.
Now I’m not going to talk about piracy itself, pro or con, in this article, just the absurd lengths that some people go when arguing against it.
A little bit ago, I posted about some memories of furry fandom and not long after, I got into a discussion with a friend who was also part of the fandom a long, long time ago. We started talking about roleplaying on the MUCKs and how it really changed over time. One of the biggest changes we recognized was the change from just being in character to playing “scenes” and this really seemed to epitomize the change from just being a fun place to hang out to being a fetish haven.
I was listening to a podcast over the weekend and they were talking about villains and it got me thinking about what kind of villains I like in roleplaying games and what kind I really, really, really hate.
Anyone who has other views, please let me know in the comments, I’d love to have a discussion.