August 17th, 2014
On a recent episode of The Dice Tower podcast, Tom Vasel was answering a listener question about paring down one’s board game collection and he said that he had a huge problem getting rid of games. Now granted, he’s a special case because he is a professional board game reviewer, he continually gets new games, usually review copies given to him by manufacturers, but I see the same thing going on in discussions on Google+ and other forums. I have a solution to this problem though…
STOP BUYING SO MANY GAMES!
July 27th, 2014
While I’ve already done a review of Smash-Up, there are three expansions to the game and those add a ton of new gameplay options and fun to an already excellent game.
As I was recently in a position to try all of the expansions together in a couple of mega-games, I thought that I would revisit the mixed-up world of Smash Up and look at the three expansions and how they change the feel of this wonderful game.
July 13th, 2014
I completely forgot to post this a while back, when I was still reading BoardGameGeek. Yes, believe it or not, there are tons of polls over on the BoardGameGeek forums and, as usual, people are strongly polarized. It asks if people love to win games or hate to lose games. Of course, I could say neither because winning and losing aren’t really why I play games. I play to have fun. Winning and losing don’t really matter so long as I have a good time.
June 8th, 2014
You know, I was certain that I had written a review of this game, but when I was looking for the link on another version of Fluxx, I couldn’t find it, therefore, here’s my take on Star Fluxx, the sci-fi version of this fun and chaotic card game.
June 2nd, 2014
I had a really weird dream last night. Well, not last night, from the perspective of when you read this, but last night from when I write it. I dreamed that I was creating a board game and when I awoke, I had the whole thing in my head. The board. The rules. The whole thing fully formed. I wrote it down and I’m going to playtest it. Strangest of all, I suppose, is that it really does make sense and seems like a fun game, thinking about it now that I’m awake.
June 1st, 2014
Another day, another version of Fluxx, which for most other games would be really obnoxious but Fluxx is a ton of quick, simple fun and that’s why we own a variety of varieties.
This time out, the zombies are out to get us and we take up our shotguns and chainsaws and see who wins against the shambling hordes. Read on for my review of Zombie Fluxx.
May 26th, 2014
Today, I deleted my account on BoardGameGeek and removed it from my list of forums, although by the time you read this, it will have been several weeks, at least, in the past. It’s something I should have done long ago, I’ve written several times, far too often, truth be told, about how distasteful I found a lot of people over on the Geek and how little I really enjoyed being on there. Finally, I had enough and I decided that my frustration at being around those idiots vastly outweighed any information or enjoyment I got.
Therefore it’s gone.
May 21st, 2014
My oldest daughter really liked the original World War Z book by Max Brooks. The same can’t really be said for the movie, which I didn’t really care for, but we ended up getting her this a while back and never got around to playing it.
All that’s changed now, we’ve got a couple of games under our collective belts and now, it’s time for my review of World War Z: The Card Game.
May 14th, 2014
This is the fourth variety of the Fluxx game, put out by Looney Labs, that I’ve reviewed. Each one is a little different, each one has it’s little quirks and, of course, this time out, it’s no different.
So how will this version of Fluxx, set in H.P. Lovecraft’s Cthulhu mythos, match up? Read on and see!
May 12th, 2014
As I said in my Wondercon recap, I went to a board game panel, led by Boyan Radakovich, in which he discussed the Tabletop Youtube show and how he thinks the board game industry is doing in the modern day. According to him, this is a golden age of board gaming and he gives a bunch of information to support his claim. While there are things I certainly agree with him on, there are others that I do not. I know a lot of this is opinion, but I’m going to use his own slides to explain why things could be, and should be, better in the board game arena.