I haven’t written about app gaming in a very long time, not because I’ve stopped doing it but because I haven’t really started playing any new games. I have stopped playing a couple, things that I’ve given up on and there’s even more that I’m likely to give up on in the near future and when that happens, I sometimes poke around to find something new to do.
This is the most recent one I’ve tried, Ancient Egypt: Age of Pyramids.
I recently deleted Tiny Monsters from my gaming queue, it was pointless, they had locked it down to an absurd degree (you couldn’t expand your number of islands until you hit level 200 and I was at 60 or something), that means you couldn’t have any more habitats and therefore, the majority of monsters you bred went straight into a holding bin that did nothing for you. I had more money than I could ever use, there was no need to get more, I had more food than I could ever use, there was no need to get more, the whole social system was a joke and did nothing for you, I forgot to even play it for a month or more and didn’t miss it a bit. Therefore, it went bye-bye. My wife was playing another game by the same company and had just found this one so I decided to give it a shot. This game is so new, in fact, that if you go over to Frismos‘ site, they don’t even list it yet!
The point of the game, as in most of these games, is to breed different combinations of creatures, feed them and expand your world by building habitats, decorations, playing mini-games and the like. Anyone who is at all familiar with games like Dragonvale, Dragon Story, etc. will be very familiar with Age of Egypt. This time around, it’s all Egyptian mythology themed, with cat-headed, jackal-headed, alligator-headed and snake-headed critters. It’s something different, to be sure, but beyond the look, all of these games have the same mechanics. Pick two creatures to breed, let them go at it for a certain amount of time and see what you get. They have added one element, the need to continually gather stone blocks to build buildings, you have a port where you buy ships to send down the Nile to pick up blocks and food. More efficient and expensive quarries and farms open up as you level up, but so too, do more expensive buildings so it’s a constant gathering mission.
When I started this game, my game was glitched, which is to say that normally in these games, you have a whole ton of crap to clear in order to start placing your habitats and other buildings. I didn’t. My game started off completely clear. That means that all of the goals for clearing trees and rocks could never be completed because I never had any trees or rocks to begin with. Granted, I’m not complaining, those quests are generally a pain in the ass and clearing shrubbery is just a money and time sink in these games that I’d rather not have to deal with. What could be seen as a potential downside is actually a good thing in my book.
One thing I really like is that they give you an in-game list of all the critters available. In most games, either you have to make a database of your own (had to do this with Tiny Castle and Tiny Monsters), or use one someone else made online (do this with Dragonvale and Dragon Story). Here, it’s all in-game and I’m really happy with that. So far, I haven’t found an online breeding guide for the game, but there are so few creatures available at the moment, it isn’t that bad to just try a couple of things to see what you get. Of the things that are available, I’m just now building my human habitat and will be able to start crossbreeding humans with the rest of my creatures, there aren’t a lot of possibilities I’m missing.
While it doesn’t really break any new ground, Age of Pyramids is a competent entry into the genre. I’m seriously thinking about picking up Creatures of Olympus, their Greek mythology game, if I end up dropping any other games from my lineup. It’s quick to play, requiring maybe 5 minutes of time, once or twice a day, then waiting for whatever you set up to finish. Low impact, low stress and good returns so far, I recommend this game!
Pros: There’s nothing surprisingly different here but at the moment, I’m having a good time starting off a new game with new monsters and new mechanisms. There are unlockables that I’m coming up on, one that unlocks at level 20 and another at level 30 (currently about to roll over to level 17) so we’ll see what those add. There are a bunch of other areas that are “coming soon” that will also add to the game.
Cons: So far, there aren’t any but I can see some potential problems. There are currently only 36 creatures to breed, once you run out of critters, I can see it getting boring. There are some other lands that are going to open some time in the future which could make it interesting, depending on how long it takes for them to get done. At this point, I suppose I have to wait and see.
Fun:While there’s nothing really new here, I still am enjoying a new world and new creatures. Of course, this could easily wear off quickly as I start to run out of new things to breed for, but we’ll see what the future holds.
Frustration:To date, I haven’t found anything frustrating in the game, it’s all been very straightforward and I don’t think it’s crashed at all on me yet.
Reliability:Zero crashes that I remember and even if it did start out glitched, I consider that to be a very positive experience.
Wallet-Drainer:Surprisingly, they haven’t really even asked for me to buy premium currency in the game. I think the only time I’ve even seen the option to buy anything with gems was when I inadvertently tried to buy a habitat and was slightly short on the stone blocks. It popped up with options to buy more blocks with gems, I closed it and that was that. Grinding to get blocks isn’t that difficult, just time consuming, so at least at the moment, I’m not feeling any pressure at all to spend money.
Ancient Egypt: Age of Pyramids
Available for Android